The Sims Online has a deal with
McDonald's. People are
protesting it. Isn't that great? Product placement in games--hmm... One of Laura's coworkers visited the other day. We were playing
Super Monkey Ball, and she remarked, seemingly surprised, about the
Dole sponsorship. But we were playing
Tony Hawk 4 before that, and new
Tony Hawk versions continue to be some of the more product-placement heavy games ever created. Wait, that's not true. What about
Tooth Protectors and
Chase the Chuckwagon for Atari, that 7-Up '
Spot' game, or, for that matter, any crappy tie-in (e.g., the GC classic '
Universal Studios Theme Park Adventure,' which I've seen for ten bucks new)? Here are even more
promotional games, and this doesn't even scratch the surface of bad game tie-ins to movies (
Krull,
Hudson Hawk,
The Fifth Element--
and it goes on like this), music (
Britney's Dance Beat,
Spiceworld,
Revolution X,
Journey Escape) and so forth (
Mary Kate & Ashley: Sweet 16,
America's Army (though the Army's been using
video games for a long time),
Krusty's Super Fun House). The crossing-over goes in both directions, as anyone who lost two hours of their life to
Tomb Raider or
Super Mario Brothers movies can attest, but
almost every game seems to have
something to sell.