"For the original
Halo, we came up with this concept of 'thirty seconds of fun.' We decided that if we could make somethign fun for thirty seconds, we could just do that over and over, and it would be fun indefinitely. So you see enemies from a distance, shoot at them, have a little bit of a fight, it breaks up, they scatter. And then you keep moving and it starts over again."--Jaime Griesemer, gameplay designer, quoted in this week's
Rolling Stone